BanG Dream! Our Notes Global Pre-Registration and Closed Beta Test Sign-Ups Officially Open

- Global pre-registrations for BanG Dream! Our Notes are now open on iOS and Android with a launch target set for 2026.
- A global Closed Beta Test (CBT) will begin on August 6, supporting English, Korean, Simplified Chinese, and Traditional Chinese languages.
- The game introduces the 'GEKISO LIVE' rhythm system, an 'ASSIST MODE' for beginners, and five-player real-time cooperative multiplayer.
- The narrative features 25 characters across 5 bands, combining fan favorites MyGO!!!!! and Ave Mujica with three brand-new groups.
The next generation of the globally acclaimed BanG Dream! franchise is officially on the horizon. Bilibili Game has announced the start of global pre-registrations and Closed Beta Test (CBT) sign-ups for BanG Dream! Our Notes, a brand-new rhythm and adventure game scheduled to launch on iOS and Android platforms in 2026. This next-gen installment promises to revitalize the mobile rhythm genre with state-of-the-art cinematic storytelling and an evolved live performance system that brings fans closer to their favorite virtual bands than ever before.

Quick summary
- Global Sign-Ups Live: Pre-registration is now open worldwide, featuring a milestone reward of 20 free gacha pulls (STAR rewards) once registrations surpass 500,000.
- Closed Beta Test (CBT) Schedule: The first global CBT is set to begin on August 6, supporting English, Korean, Simplified Chinese, and Traditional Chinese.
- New Performance Engine: The game introduces "GEKISO LIVE," a dynamic gameplay system that mixes combo chains, precision timing, and interactive twists with an Assist Mode for beginners.
- Expansive Band Roster: Features 25 characters across five distinct bands, including returning anime powerhouses MyGO!!!!! and Ave Mujica, alongside newcomers Mugendai MewType, millsage, and Ikka Dumb Rock!.
Why it matters
The launch of BanG Dream! Our Notes represents a crucial turning point for the franchise's global footprint. Historically, Western and other non-Japanese audiences faced significant delays—sometimes lasting over a year—before localized versions of BanG Dream! Girls Band Party! caught up with domestic content. By initiating a unified global pre-registration campaign and offering multi-language support (English, Korean, Traditional Chinese, and Simplified Chinese) directly in the upcoming August closed beta, Bilibili Game is positioning this title as a simultaneous global project.
Furthermore, this release leverages the massive popularity of the recent BanG Dream! It's MyGO!!!!! and the highly anticipated Ave Mujica anime projects. These series adopted a noticeably darker, more dramatic tone that captured the attention of mainstream anime viewers beyond the traditional rhythm-game niche. Integrating these bands as foundational pillars of the new game's narrative could help convert casual anime viewers into long-term active players, providing a major boost to the franchise's ecosystem.

Background
The BanG Dream! media mix franchise, developed by Bushiroad, first emerged in 2015 and quickly became a juggernaut of the Japanese music and gaming scene. Its core mobile title, BanG Dream! Girls Band Party! (often referred to as Garupa), set industry standards for cooperative mobile rhythm games, blending visual novel-style storytelling with high-energy covers of famous anime songs alongside original tracks.
However, as mobile gaming hardware has progressed, the expectations of the player base have evolved. Rivals in the 3D space have pushed the boundaries of visual presentation and live-performance choreography. To keep pace, BanG Dream! Our Notes represents a ground-up technical overhaul. The introduction of the "Cinematic Narrative System" is a direct response to this changing landscape. Rather than relying solely on static 2D live portraits, the new system uses expressive character animations, storyboard-inspired transitions, and cinematic cutscenes to reconstruct critical story moments—including canonical scenes from the anime series—directly inside the game engine.

Innovative Rhythm Mechanics and Setlists
At the center of the gameplay loop is "GEKISO LIVE." While retaining the standard lane-based tap system that veteran players are familiar with, this system introduces unexpected gameplay twists, complex combo mechanics, and interactive stage elements that mimic the unpredictability and adrenaline of a real-world concert. For casual players or those overwhelmed by advanced difficulty levels, the game includes a dedicated "ASSIST MODE" to smooth out the learning curve.
The collaborative element remains a major focus, allowing up to five players to form a real-time multiplayer band, matching each other's notes to achieve maximum high scores. The initial setlist brings a mix of established fan favorites and brand-new original tracks:
- "Mayoiuta" — MyGO!!!!!
- "KiLLKiSS" — Ave Mujica
- "Haruhikage (MyGO!!!!! ver.)" — MyGO!!!!!
- "MUGEN MY WORLD" — Mugendai MewType
- "Kishi Kaisen" — millsage
- "Homie's Tie!!" — Ikka Dumb Rock!

Qnews24h insight
Developing a brand-new entry in a long-running live-service franchise is always a delicate balancing act. If the developers change too much, they risk alienating the dedicated fanbase that has spent years collecting cards and mastering song charts in the original game. If they change too little, they fail to attract new audiences in an incredibly crowded market dominated by rival heavyweights.
By shifting the focus to high-production cinematic narratives and introducing the "ANON TOKYO" feature (which remains shrouded in mystery but is highly anticipated for the CBT), Bilibili and Bushiroad are signaling that Our Notes is not just a minor update, but a true technological leap forward. The decision to include virtual-esque and indie-leaning bands like Mugendai MewType alongside traditional rock groups demonstrates an understanding of modern Japanese net-culture trends. However, the game's long-term success will ultimately hinge on how well the developers optimize performance across mid-range mobile devices and how fairly they balance the gacha monetization with satisfying progression for free-to-play participants.

How to Participate in the Closed Beta
Gamers wishing to experience the new gameplay mechanics before the general public can apply for the upcoming Closed Beta Test via the official application questionnaire provided by Bilibili Game. The test will kick off on August 6 for both iOS and Android platforms. To generate early buzz and allow offline hands-on opportunities, the development team is showcasing the game at global pop-culture conventions throughout July, including Anime Expo 2026 in Los Angeles, AGCHK in Hong Kong, and Seoul POPCON 2026 in South Korea.
Sources
This report is based on official press releases and promotional campaign details issued by Bilibili Game and the BanG Dream! Project partners, as featured on Anime Corner.
Why it matters
BanG Dream! Our Notes marks a fundamental shift toward immediate global localization, aiming to unite global fanbases from day one. By integrating popular and narratively mature anime bands like MyGO!!!!! and Ave Mujica, Bilibili Game is positioning the title to capture both die-hard rhythm gamers and casual anime fans who were drawn in by the franchise's recent highly dramatic television adaptations.
Background
The BanG Dream! franchise pioneered the modern cooperative mobile rhythm game genre with its first major title, Girls Band Party!. Over the years, the series expanded into real-life band concerts, multiple anime seasons, and merchandise. As competitor games transitioned to modern 3D engines and dynamic visual styles, Bushiroad and Bilibili Game responded by developing 'Our Notes,' featuring a brand-new Cinematic Narrative System and evolved gameplay mechanics to meet contemporary gaming hardware standards.
The introduction of BanG Dream! Our Notes showcases a deliberate strategic pivot toward high-fidelity storytelling and modern internet band culture. While older titles relied heavily on traditional visual-novel conversations, the integration of cinematic, storyboard-like cutscenes bridges the gap between active gameplay and anime-level presentation. The success of this title will depend heavily on optimizing these intense visual systems for mid-range mobile devices while keeping monetization fair enough to sustain its massive, global community.
References
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